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Modern GUI Development in Unity 4.6 - #8: Automatic Layout Groups
 
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The Rect Transform gives us a bunch of flexibility for describing our interfaces. However, sometimes we want the process to be automated - such as a grid, horizontal, or vertical layout. This video covers the basics of the auto layout system and shows the underlying concepts. We also introduce the auto layout groups that Unity provides by default. Assets: http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75 Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c Part 2 Intro: http://youtu.be/4kpABcwRXgQ Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46 ----------------------------------------------------------------------------------------------- Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects! This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs! Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com: http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
Views: 74126 3DBuzz
UI Image - Unity Official Tutorials
 
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The UI Image component is the main graphic element of the UI system in Unity, and is used for everything from button and panel backgrounds to slider handles and speedometers!
Views: 61428 Unity
Unity GUI Tutorial - Scale GUIText to the right size for every resolution
 
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This Unity Tutorial will show you how to make your GUIText automatically scale to the right size for every screen resolution and aspect ratio. See here for how to do this for GUITextures: https://www.youtube.com/watch?v=hzvQnYkS9O4 See here for how to do this for 4.6 UI: https://www.youtube.com/watch?v=svyDgYz5idg Visit my website to see the code: http://www.devination.com/2014/01/unity-gui-tutorial-scale-gui-to-right.html Google+ Community: https://plus.google.com/communities/108584850180626452949 Twitter: https://twitter.com/Devination3D Facebook: https://www.facebook.com/unity3Dtutorialsbydevin
Views: 13343 Devin Curry
Unity3D - Custom Inspector Buttons - How & Why to use them
 
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Learn how and why to add custom buttons to your Unity3D inspectors. Save time, make development easier, all with a simple little script. More Info: https://unity3d.college Join the FB Group: http://unity3d.group
Views: 1207 Unity3d College
Dialog Box
 
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GUI dialog box with a slot for character name, message, and two answers that the player can choose in response to the message. The box is based off of the character's 3D position and translated into 2D coordinates. var trigger = 0; var dialogBox = 0; var textVar : String = "Hello world"; var controlTexture : Texture2D; var optionA : boolean = true; var optionB : boolean = false; function OnGUI () { if (trigger == 0) { if (dialogBox == 0) { GUI.Box (Rect (20, 50, 120, 90), "[Character name]"); GUI.Label (Rect (50,70,100,50), "[Text body]"); GUI.Label (Rect (70,90,100,50), "[Option 1]"); GUI.Label (Rect (70,110,100,50), "[Option 2]"); if (optionA == true) { GUI.Label (Rect (35,90,100,50), controlTexture); } else if (optionB == true) { GUI.Label (Rect (35,110,100,50), controlTexture); } if (Input.GetKey(KeyCode.Q)) { optionA = true; optionB = false; } else if (Input.GetKey(KeyCode.A)) { optionA = false; optionB = true; } } if (Input.GetKeyDown(KeyCode.P)) { dialogBox = 1; } if (Input.GetKeyDown(KeyCode.O)) { dialogBox = 0; } GUI.Box (Rect (700, 50, 200, 100), "[Help]"); GUI.Label (Rect (715,70,170,50), "[Switch between options with 'Q' and 'A']"); GUI.Label (Rect (715,110,170,50), "[Turn dialogue box on or off with 'O' and 'P']"); } //GUI.Box (Rect (600,10,100,50), GUIContent("This is text", controlTexture)); //Icon and text together // This line feeds "This is the tooltip" into GUI.tooltip GUI.Button (Rect (400,10,100,20), GUIContent ("Click me", "This is the tooltip")); // This line reads and displays the contents of GUI.tooltip GUI.Label (Rect (400,40,100,20), GUI.tooltip); GUI.Button (Rect (400,50,100,20), GUIContent ("Click me", controlTexture, "This is the tooltip")); GUI.Label (Rect (400,70,100,20), GUI.tooltip); }
Views: 2789 DarkSpydaIV
Altia Design 11: The 3D Scene Object
 
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This new feature allows users to Import and view 3D models/animations built with 3D authoring tools like Maya and 3DS Max. Build better GUIs -- faster. Integrate 3D content within your 2D GUI content. Drive animations, lighting and cameras dynamically -- helps immerse your user in the GUI, and allows viewing objects from all angles in real time. Enhanced support for more textures/shaders. For more information, visit http://www.altia.com/release11.1 or email [email protected]
Views: 1839 altiahmi

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