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Landor Studio Life by Computer Arts magazine
 
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The London office of Landor is proud to be included in Computer Arts Studio Life series. This is a short trailer for the full film available late September 2011 at www.computerarts.co.uk.
Views: 1782 Landor
Computer Arts issue 200: Making the cover
 
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Behind the scenes during the design and finishing process of the Computer Arts issue 200 cover. Find out more: http://www.computerarts.co.uk/features/issue-200-making-cover
Views: 8226 Computer Arts
video animation  for computer arts thailand magazine grand opening
 
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artists: P7 ( http://www.myspace.com/p7p7p7 ), Teerawut Palanchun, Moritz Fingerhut ( http://fingerhut.wordpress.com/ ). http://www.computerartsthailand.com/
Views: 956 qqqyyyqqq
Stress for "Computer Arts Magazine"
 
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"Computer Arts Magazine," The Design Matters Page, Issue #229, August 2014. http://DaydreamsandNightschemes.com
Views: 221 Jon Newman
Computer Arts Projects magazine: designer challenge submission
 
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I was asked to partake in the designer challenge of issue 117 of Computer Arts Projects magazine (on sale now), and here is my silent submission. The brief was to create a 5-second video countdown, then have the title text at the end. It appears on the coverdisc of that issue. Time of completion: one evening. Software: Silo, Maya.
Views: 1040 Steve J
Studio Life - Airside : Computer Arts presents
 
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On the eve of its closure, we speak to the three founding partners of Airside about its incredible history. Studio Life is produced in association with Adobe.
Views: 2364 Computer Arts
I GOT A NEW BRIEF!!!
 
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In todays episode I shall be finishing up the job I have been working on for Esquire magazine and talking about a new brief that has just come in! Enjoy! Animation: http://emmaehrling.co.uk SHOP: http://michaeldriver.tictail.com Twitter: https://twitter.com/michaelwdriver Facebook: https://www.facebook.com/michaeldriverillustration/ Instagram: https://www.instagram.com/michaeldriver/ Website: http://michaeldriver.co.uk
Views: 299 mike driver
Studio Life - MagneticNorth Beep Industries : Computer Arts presents
 
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We pay a visit to one of the UK's most exciting agencies -- and find out what the newly-formed Beep Industries is up to. Studio Life is produced in association with Adobe.
Views: 2817 Computer Arts
Computer Arts Ipad Magazine.mov
 
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This is an ipad version of the "Computer Arts" magazine I designed for a motion design project at UC Denver.
Views: 1282 Jared White
Computer Arts - Edição 84
 
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Confira alguns destaques da nova edição da revista Computer Arts Brasil.
Views: 464 Editora Europa
Promotion New Magazine Relaease
 
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Computer Magazine
Views: 38 cmmag
Studio Life - Made by Many : Computer Arts presents
 
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We visit Made by Many's HQ in London. Studio Life is produced in association with Adobe.
Views: 2010 Computer Arts
Behind the scenes on CA's redesign cover
 
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We pay a visit to finishing specialists Celloglas to see the all-new Computer Arts cover on press! Computer Arts is the magazine for people who believe design matters. Every issue delivers all the insight and inspiration that creative professionals need to survive and thrive in today's global design industry. Try our fully interactive iPad edition FREE at: http://goo.gl/sMcPj Subscribe to the deluxe print edition today via one of these links: UK readers: http://www.myfavouritemagazines.co.uk/coax1u US and Canadian readers: ‪http://www.imsnews.com/computerarts-2025 European and Rest of the World readers: ‪http://www.myfavouritemagazines.co.uk/coax1t Visit us online at ‪http://www.computerarts.co.uk Like us on Facebook at ‪http://www.facebook.com/computerarts Follow us on Twitter at ‪http://www.twitter.com/computerarts
Views: 4311 Computer Arts
Studio Life - The Partners : Computer Arts presents
 
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Pay a visit to one of the world's leading branding agencies, The Partners. Studio Life is produced in association with Adobe.
Views: 2577 Computer Arts
Spot Nouvelle Formule Computer Arts - Mai 2012
 
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Spot de la nouvelle formule du magazine Computer Arts- Mer7
Views: 353 computerartscom
Artists-On-Art Magazine
 
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http://www.artists-on-art.com Premiere issue articles written by: Dan McCaw • Casey Baugh • Julio Reyes • Douglas Fryer • Libby Whipple • Daniel Keys • Carolyn Anderson • Daniel Sprick • and Susan Lyon with Scott Burdick. Thank you to our sponsors who have made this publication possible: http://www.gamblincolors.com/ http://rosemaryandco.com/ http://www.raymarart.com
Views: 14982 ArtistsOnArt
Before there was Photoshop | graphic design tools | Photoshop 25th anniversary
 
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Follow along as Sean Adams mocks up a layout with a variety of traditional design tools. http://bit.ly/1MSKa2A Join lynda.com as we celebrate 25 years of Photoshop with inspiring stories from luminaries who have helped shape the most prolific design tool of our time. http://bit.ly/25ps-yt Connect with lynda.com: Facebook: http://bit.ly/fbldc Twitter: http://bit.ly/ldctw Google Plus: http://bit.ly/gplusldc LinkedIn: http://bit.ly/linkldc
Simon Brader - Computer Arts Magazine 'Design Matters'
 
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Computer Arts Magazine - Design Matters. Animation and Illustration. An open brief that saw the print version covering the whole third page of the magazine. The animated version was created specifially for the IPad and consisted of a looping version of the illustration that encapsulated my recent moving image work.
Views: 53 sbrader
LGR - Enjoying Retro Computer Game Catalogs
 
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A relaxed, nostalgic look back at game publisher catalogs of the 1980s and '90s. Covering ads from GT Interactive, Electronic Arts, Viacom New Media, Sierra Online, and Infocom! ● Consider supporting LGR on Patreon: https://www.patreon.com/LazyGameReviews ● Social links: https://twitter.com/lazygamereviews https://www.facebook.com/LazyGameReviews ● Music used in order of appearance: Before Chill, Qualms of Conscience 2, Happy Smooth Groove, Jazzy Feeling 1 http://www.epidemicsound.com
Views: 107289 LGR
Adding a fluted diffuser foil to CA's Education special
 
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Computer Arts goes behind the scenes with our print finishing partners Celloglas, as a rainbow-hued fluted diffuser foil is added to our Education special. Discover what the industry really needs from its new recruits: on sale from 18th September in the UK. Be the first to know about our next cool print experiment. Get the mag days before it hits newsstand by subscribing now at http://www.myfavouritemagazines.co.uk/design/computer-arts-magazine-subscription
Views: 4139 Computer Arts
How art could affect humanity after VR and AR. | Ali Kiani Amin | TEDxParsUniversity
 
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Ali Kiani Amin is a Concept Artist, Digital Artist and digital painter of computer games and cinema. He illustrated more than 30 children humor books. The works of Ali Kiani Amin have been featured in many digital art magazines such as FX and Art Today. He has won several awards, including the CG Society Choice Award _which is one of the largest international associations in the field of digital arts and also 3D total and Art Station. He shares with us who is the artist and architect of the era and how art and design could affect humanity norms. Ali Kiani Amin is a Concept Artist, Digital Artist and digital painter of computer games and cinema. He illustrated more than 30 children humor books. The works of Ali Kiani Amin have been featured in digital art magazines such as FX and Art Today. He has won several awards, including the CG Society Choice Award _which is one of the largest international associations in the field of digital arts_ and also 3D total and ArtStation. He has been The referee for reviewing the design work of the Adobe artists. He has also been a professor at the Computer Games Institute and Invers School of Digital Art. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
Views: 145 TEDx Talks
Making of CA's glow-in-the-dark Global Design cover
 
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Computer Arts goes behind the scenes with our print finishing partners Celloglas, as the special glow-in-the-dark silkscreen varnish is applied to the cover of the Global Design Issue. Discover why it pays to have an international perspective and win bigger overseas clients: on sale from 3rd April in the UK. Be the first to know about our next cool print experiment. Get the mag days before it hits newsstand by subscribing now at http://www.myfavouritemagazines.co.uk/design/computer-arts-magazine-subscription
Views: 4867 Computer Arts
Stamping two foils onto CA's special Awards issue
 
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Behind the scenes with print finishing partner Celloglas as brushed gold and shiny copper foils are stamped onto the Awards issue of Computer Arts magazine – in two different colourways.
Views: 673 Computer Arts
illomatic: Riot7 (for Computer Arts | Design Matters)
 
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Short animated illustration for Computer Arts (#225) magazine - plays when you open their iPad edition. Please share this video with friends and colleagues if you think they'll enjoy it. For more of my work check out the following links, and don't forget to subscribe for future content. My work: http://studio_tysall.prosite.com Facebook: http://www.facebook.com/studiotysall Twitter: https://twitter.com/Tysall Thanks Tysall
Views: 74 Paul Tysall
COMPUTER ART 1972
 
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For licensing inquiries please contact Historic Films Archive (www.historicfilms.com / [email protected]istoricfilms.com) 00:56:50 COMPUTER ART: COMPUTER GENERATED FIGURE OF OLYMPIC RUNNER AND ACCOMPANYING MUSIC, WHICH WAS CREATED BY ACCIDENT, IN BELL LABORATORIES IN NEW JERSEY. A NEW ART FORM WAS BORN. EARLY COMPUTER ANIMATION. COMPUTER GENERATED GRAPHICS 00:57:02 TECHNICIAN AT HIS CONTROL PANEL DEMONSTRATES THE "OLYMPIC RUNNER," IN MANY BRIGHT COLORS. ON SCREEN OTHERS WATCH AS MANY FORMS ARE CREATED, GOING WELL BEYOND WHAT A HUMAN ARTIST CAN CREATE. 00:57:45 MEN SITTING IN CONTROL ROOMS CREATING COMPUTER IMAGES ON SCREEN. MONTAGE THEIR FACES FLASHED ON SCREEN. CU FINGERS OF TECHNICIAN MAKING ADJUSTMENTS, HITTING SWITCHES. 00:58:13 CU HAND SPINS ROLLS OF LARGE MOTION PICTURE FILM, AS ANALOG COMPUTER WORK IS PHOTOGRAPHED ONTO MOTION PICTURE FILM. CU FEMALE TECHNICIAN DOING THE WORK. CU HER HANDS LOADING FILM 00:58:38 MONTAGE FORMS SHOWN ON SCREEN. NARRATOR: "SOME OF WHAT COMPUTER ARTIST DOES IS INDISTINGUISHABLE FROM MAGIC". ".... COMBINATIONS OF COLOR AND MOTION BEYOND OUR PRESENT UNDERSTANDING OF WHAT IS POSSIBLE". 00:58:58 CU TAPE-TO-TAPE MACHINE IN OPERATION. CU RUNNING ATHLETE IS SEEN ON SCREEN IN PSYCHEDELIC COLORS.
Can a Computer Make You Cry? How Electronic Arts (Re)defined the Artist
 
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A young upstart in the gaming industry announces their intentions in an evocative ad campaign, which puts game designers front and centre, and challenges the very notions of what art can be. Get a sneak peek of The Artists, our new series on the visionary creators of classic video games. Watch two episodes today on YouTube and the full series April 23rd at cbc.ca/watch. »Subscribe to CBC Arts to watch more videos: http://bit.ly/CBCArtsSubscribe We start in the modern era with an evocative voiceover, which poises the question, “Can a computer make you cry?” It’s a call to action for the potential of computers to elicit an emotional response, and occupy the same space that more traditional media – films, television, books – currently hold in the public consciousness. Over this voiceover, we see imagery of the scale of the current video game industry – at events like the E3 conference in Los Angeles and massive e-sports competitions like League of Legends. We see where games are now, before going back to where they used to be. We establish the world of computer games in the early 80s. It’s still pretty much a Wild West – a bunch of disparate companies that are jockeying for position, most notably Gates and IBM machines and a company called Apple with the two Steves – Jobs and Wozniak. At Apple, Trip Hawkins built a career and waited until the time was right – in 1982. Initially called Amazin’ Software, Hawkins wanted to recognize software as an art form and eventually ended up naming it Electronic Arts. To announce his first slate of games from a core group of designers, Hawkins took a massive risk – he spent more on marketing than the actual development of the games themselves. He put the games in splashy, LP-styled packaging, with the designer’s name prominently displayed on the front. Most importantly, he launched a full page ad in numerous magazines, hiring a famous rock photographer and featuring his first stable of game designers as rock stars – artists of the 21st Century. It also drew a hard line in the sand – that games were the art form of the future. We follow the creation of this campaign, and follow the lives of some of the key participants – most importantly some of the designers that were featured in the photograph. The first slate of games proved to be enormously successful – out of the first 6 games, 3 ultimately made the Computer Gaming World Hall of Fame. We follow the ups and downs of their stories, some of them going to make more games, others moving on to other jobs. Interestingly enough, the initial impact of the campaign was short-lived, the public responded to the quality of the games, but the actual content of the ad was too cerebral and didn’t connect. It was quickly scrapped at the time. However, now in hindsight, is proved to be a watershed moment – the first time in popular culture that video games were to be treated on the same level as more traditional entertainment. It would also prove prescient as the industry has overtaken those traditional outlets in terms of audience, which makes this first statement all the more powerful. As the people involved with the campaign reflect back on that time, we see how important that initial campaign was for the industry and people that consider themselves the new artists. Find us at http://bit.ly/CBCArtsWeb CBC Arts on Facebook: http://bit.ly/CBCArtsFacebook CBC Arts on Twitter: http://bit.ly/CBCArtsTwitter CBC Arts on Instagram: http://bit.ly/CBCArtsInstagram About: CBC Arts is your destination for extraordinary Canadian arts. Whether you're a culture vulture, a working artist, an avid crafter, a compulsive doodler or just a dabbler in the arts, there's something for you here. Seeing Farther: How Electronic Arts (Re)defined the Artist https://www.youtube.com/CBCArts
Views: 1623 CBC Arts
The Unlimited Magazine second issue in 60 sec.
 
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"The UNLIMITED Magazine" is an iPad & iPhone interactive magazine that pushes the boundaries of fashion and art. It is a new platform for both well-known and emerging artists, web developers, fashion designers, art directors, and image-makers to experiment with digital media, while charting new territories in their relationship with their viewers, readers and audiences. Our original take on interactive content allows the readers to navigate their own private reading and viewing experience. This ground-breaking level of interaction propels the contributing artists to create new ways to stimulate and provoke. Confessions Of a Female Drag Queen, an in deapth interview with Stella Rose Saint Clair is the cover story in Issue # 2 - The Selfish Issue. Also interviewed in this issue are Bryan Boy, Kathy Grayson ,Michelle Lamy, Amanda Lepore, Andrew Richardson, Cole Mohr, Hanksy, Floria sigismondi and Andrew Wyatt. Fashion stories by Prince Homme, Joe Lally, Reed + Rader, David Agbodji, Amit Israeli, Samuel Zakuto, Ori Oren, Kevin Amato ,Greg Vaughan, Casey Brooks and Art works & story by photographer Isa Brito.
Views: 3138 theunlimitedmagazine
How the die-cut cover for CA's 20th anniversary edition was created
 
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Discover how Computer Arts teamed up with print finishing partners Celloglas and paper specialists G . F Smith to create an extra-special cover for issue 250, the magazine's 20th anniversary edition. The cover, created by leading design studio Non-Format, uses die-cut holes to reveal the colour of a sheet of 135gsm Colorplan art paper bound in immediately beneath. Twenty individual paper colours create 20 variant designs to collect.
Views: 4475 Computer Arts
Studio Life - Landor London : Computer Arts presents
 
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Landor, one of the world's biggest branding agencies, invites us into its new offices. Read our interview: http://www.computerarts.co.uk/interviews/strategic-thinking Studio Life is produced in association with Adobe.
Views: 2711 Computer Arts
Beginning Graphic Design: Layout & Composition
 
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In this video, you’ll learn the basics of layout and composition in graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/layout-and-composition/1/ for our text-based lesson. This video includes information on the five basic principles of layout and composition, which include: • Proximity • White space • Alignment • Contrast • Repetition We hope you enjoy!
Views: 627017 GCFLearnFree.org
Inside the Writing Magazine enhanced digital edition
 
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Take a look inside the Writing Magazine digital special edition with editor Jonathan Telfer. Find out more at http://writ.rs/digitalissue
Views: 48 WritingMagazine
Demo of Digital and Interactive Magazine created by SP Guide Publications
 
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Demo of Digital and Interactive Magazine created by SP Guide Publications
Computer Arts presents Studio Life: ustwo
 
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In the second of our series going behind the scenes at the world's top design agencies, we visit ustwo. See the full video on the Computer Arts Creative DVD, free with issue 192, on sale 25 August in the UK. Produced in association with Adobe
Views: 3078 CAStudioLife
...And Some Days It Rains - SVA Computer Art
 
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Created by School of Visual Arts student William Frazier through the SVA Computer Art Department, 2008.
Views: 1026 John McIntosh
4D Cubism
 
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Accompanying video for the paper "4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes" by Quentin Corker-Marin, Alexander Pasko, Valery Adzhiev - to be published in "IEEE Computer Graphics & Applications" magazine (May-June, 2018). The project has been done at the National Centre for Computer Animation (NCCA), Faculty of Media and Communication, Bournemouth University, UK.
Views: 52 4D Computer Art
Charles Csuri - Alumni Distinguished Achievement Award 2014
 
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Charles Csuri (BS, education, 1947 and MA, fine art, 1948) Is best known for pioneering the field of computer graphics, computer animation and digital fine art. Recognized by Smithsonian magazine as the "father of digital art and computer animation," Csuri established the Advanced Computing Center for Arts and Design (ACCAD), one of the world's first computer art, animation teaching and research programs. Csuri began his work intertwining art and computer science in the 1960s. With support from the National Science Foundation, the Navy and the Air Force Office of Scientific Research, he directed basic research in computer graphics for more than 22 years. A decorated World War II veteran, Csuri was named MVP by his teammates of Ohio State's first national championship football team in 1942.
Computer Arts presents Studio Life: The Partners
 
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In the first of our new series of documentaries going behind the scenes at the world's biggest design agencies, we pay a visit to The Partners. See the full video on the Computer Arts Creative DVD, free with issue 191. Produced in association with Adobe
Views: 1046 CAStudioLife
A Day in the Life of a Graphic Designer | Graphic Design
 
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Watch more How to Have a Career in Graphic Design videos: http://www.howcast.com/videos/509231-A-Day-in-the-Life-of-a-Graphic-Designer-Graphic-Design So a day in the life of a designer or even an art director or even a creative director; what does that look like? Whether you're a freelancer that's traveling from different agencies or whether you're an independent contractor that's at home and you set your own schedule, or whether you are being managed by a multitude of people and you're a production designer, every day looks different, no matter what job you do. You may be working on one project for three days in a row or maybe even a month in row, or you may be working on nothing for a week if you're an independent contractor, and you're wondering "Where's my next dollar going to come from?" The feast of famine. The way that my day works is very... It goes all over the place. Because I have a lot of clients on the West Coast, I don't get up until 11:00, so I usually get up and then I check my to-do list for the day, that I usually set the day before. Then I'll check base camp to see if there's any pressing to-do list items for me. I'll check email and try to do an inbox zero. I only try to check my email twice a day. I think that's important for anybody, whether you're in the office or out, to cut down on the amount of distractions that you can. Because those that are in the creative field are more prone to have problems with attention, so you have to make sure that you set these systems in place to have a day that's a little structured. Days of designers are not really structured at all and it can be very taxing, but also very exciting if you don't like mundane, and then also, if you're an independent contractor you have to find your own clients. You have to figure out what type of campaign am I going to do today or what networking event am I going to do today? Who am I going to meet? What am I going to say? What work am I going to work on? So it's really up in the air as to how each part of your day will go, but it's always an exciting one and at the end of it, you still feel like you haven't done enough. The part that I really hone in on the most, is project and time management. Because our brains are wired in a couple different ways. One, you can't do two things at once, you can't multitask. No matter how many times we can convince ourselves that we can, we can't. Then the second thing is that even though you may like to do something different every day, your brain craves structure. So it's one of those things where "Okay, I have to decide what days do I want to do this? What days am I going to look for clients? What days am I going to actually do work?" One of the things that I had to figure out was how much money do I need to make in a month and how many hours does it take for me to do that? Once I came up with that magic number - let's say it's four hours a day, four days a week, so that leaves a lot of time to do a whole lot of other stuff that could get me clients. That I could use to get myself more organized. I could become more healthy. I could become more social. So I use a lot of different tools to make sure that I'm spending the right amount of time on certain things. I use Harvest as a time tracking tool, which also allows me to bill my clients straight from the platform. I use AnyDO, which is on Android and iPhone and a Google Chrome extension, that allows you to make a to-do list for today, tomorrow, this week and later. So it allows you to put it in four different areas, so as to not fill up a whole year of things that you need to do, because you can easily become overwhelmed. Another good thing to know about the brain, that's taken from the GTD method on getting things done, is that your brain needs to empty itself out often. So even if you're not going to do it today, let's say "Oh, no I really want to make a T-shirt that says 'Smart Guy' on it, so I'm going to write that down. So that my brain isn't thinking about what that T-shirt's going to look like." So there's different tools and methods and again everything works differently on everyone. But once you find that sweet spot; and it's not going to be overnight and it probably won't even be a year; you're going to be continually changing, but you just have to be patient with yourself and then also appreciate, like the project management process and time management process of others that are like you in your community.
Views: 586795 HowcastTechGadgets
Rosie Henderson Computer Arts Showreel 2011
 
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A selection of work from the last two years of University, including some side projects.
Views: 8 Rosie Henderson
Fantasy Digital Art by Igor Scekic
 
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Fantasy Digital Art by Igor Scekic (Fusion Factory) Fusion Factory is online identity of Croatian graphic designer, illustrator and digital artist Igor Šćekić. He is interested in all forms of visual art. Since his early age he is experimenting with different art techniques. He has worked with a wide range of clients and also on many personal projects and collaborations with other artists. His works have been exhibited on many exhibitions and also featured in different magazines, books and web sites. He is member of Slashthree international art group and HDD (Croatian Designers Society / Hrvatsko dizajnersko društvo) Books and Magazines ​2014 Advanced Photoshop, issue 118 2012 Der Bildbearbeiter, issue September 2012 Digital Arts, issue October 2011 Digital Arts, issue October 2011 Advanced Photoshop Germany, issue August 2011 Advanced Photoshop, issue 81 2011 SlashThree New Era book 2011 Poster Design. Big size visuals book 2011 Creatures Surnaturelles (Supernatural Creatures) book 2010 Photoshop Creative magazine, issue 61 2010 MILK magazine 2009 SlashThree Expressions book 2009 Hu Yi Wei, Waver h's Magnificience World Book 2008 Advanced Photoshop, issue 43 Online Magazines 2013 Freshers Online Magazine (feature and interview) 2012 DZ Magz, issue 12 2011 The Dashcore Digital Magazine, issue 4 2011 SAM (Slovak Art Magazine), issue 2 2011 TXT nein magazine, issue 23 2010 Actitudes magazine, issue 26 2009 Smashing magazine, november 2009 Litterary Fever magazine, issue 4 2008 Drextermag, issue 8 2008 Blur (ex. Bulb) magazine, issue 3 2007 Nokka magazine, issue 6 2007 Phirebrush Web Sites 2014 Advanced Photoshop blog 2013 Daily Inspiration 2012 Digital Arts California 2012 Webdesign 2012 Computer Arts inspiration blog, 16 April 2012 Vangeva 2011 Fydall blog 2011 Computer Arts inspiration blog, 01 December 2011 Computer Arts inspiration blog, 17 October 2011 ArtisNavi 2011 Design You Trust 2011 Dabomba 2011 Digital Abstracts 2011 Trend Hunter 2011 Top Design Mag 2011 Cuded 2011 Web Arena 2011 Shockblast 2011 Looks Like Good Design 2011 Creative Fan 2011 Panoplya 2010 Desktopography 2010 Daily Inspiration 2009 PSDTUTS 2009 Design in Europe 2009 Only Creative 2009 Wallpaper Art 2009 PSDTUTS 2008 Designer's Depot Several features on Behance, Abduzzedo, DeviantArt and some other web sites. Exhibitions 2012 Digital Arts California : True Colors Exhibition, USA 2011 Evoke artgroup exhibition, TAG Galleries, Baltimore, USA 2011 DACS X The Blind Project \\ NYC gallery Exhibition, Red Bull Space, New York, USA 2010 Solo exhibition, Medika, Zagreb 2010 Dr.Organ Vida exhibition, O.K. gallery, Rijeka 2009 Intergrafika 2009, Zagrebački Velesajam, Zagreb 2009 Dr.Organ Vida Festival exhibition, Studentski Centar, Zagreb 2009 Fistt Art Fest, Studentski Centar, Zagreb 2008 Modni Ormar 2008(Fashion Wardrobe 2008) exhibition, Muzej za Umjetnost i Obrt, Zagreb Awards 2012 Digital Arts California, Stellar Art Award 2008 Modni Ormar, Award for Approach to Theme 2006-2013 5 Daily Deviations on DeviantArt His website: http://fusionfactory.net/ Find him also on : 1) Facebook: https://www.facebook.com/fusionfactory 2) Twitter: https://twitter.com/virus69 3) LinkedIn: http://hr.linkedin.com/pub/igor-scekic/19/759/667 4) Behance: https://www.behance.net/virus69 5) Deviantart: http://virus69.deviantart.com/ 6) Vimeo: http://vimeo.com/fusionfacrory 7) Tumblr: http://fusionfactory.tumblr.com/ 8) Dribbble: https://dribbble.com/virus69 Or visit his online shop on: - http://society6.com/fusionfactory Fusion Factory - Igor Scekic © All rights reserved. Art-profiles.com shows and supports all artists worldwide. "Wet Riffs" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Views: 426 A
LP.3gp
 
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computer, Computer "Computer (magazine)" "Personal Computer", Lot Laptop Media Nvidia Performing Social Visual Ati "Mass Media" "ATI Technologies" Arts Health Communications Business Gameplay Humanities Technology Language Engineering Crafts Economics Athletics Beauty Drink Fitness Fashion "The Arts" Math Food "Performing Arts" "Social Media" Studies Finance Networking Gardening "Visual Arts" "Arts Crafts"
Views: 4 KK Scene