Search results “Agile what is a product” for the 2013
What is a 'Product Owner'? - Scrum Guide
http://tv.ssw.com/what-is-a-product-owner The 2013 Scrum Guide definition of the 'Product Owner', in video form! http://rules.ssw.com.au/Management/RulesToBetterProductOwners/Pages/default.aspx (from the 2013 Scrum Guide:) The Product Owner The Product Owner is responsible for maximizing the value of the product and the work of the Development Team. How this is done may vary widely across organizations, Scrum Teams, and individuals. The Product Owner is the sole person responsible for managing the Product Backlog. Product Backlog management includes: Clearly expressing Product Backlog items; Ordering the items in the Product Backlog to best achieve goals and missions; Ensuring the value of the work the Development Team performs; Ensuring that the Product Backlog is visible, transparent, and clear to all, and shows what the Scrum Team will work on next; and, Ensuring the Development Team understands items in the Product Backlog to the level needed. The Product Owner may do the above work, or have the Development Team do it. However, the Product Owner remains accountable. The Product Owner is one person, not a committee. The Product Owner may represent the desires of a committee in the Product Backlog, but those wanting to change a backlog item's priority must convince the Product Owner. For the Product Owner to succeed, the entire organization must respect his or her decisions. The Product Owner's decisions are visible in the content and ordering of the Product Backlog. No one is allowed to tell the Development Team to work from a different set of requirements, and the Development Team isn't allowed to act on what anyone else says.
Agile Product Ownership in a nutshell - auf Deutsch
Dies ist die deutsche Version des grandiosen Videos von Henrik Kniberg (original: http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell). Lerne das Wesentliche über Agiles Produktmanagement in nur 15 Minuten! Übersetzung: Corinna Baldauf (http://finding-marbles.com/), Sprecher: Toby Baier (http://www.agilesproduktmanagement.de)
Views: 50907 Toby Baier
Agile Tip: How to Support a Product Owner
In this "Agile Tips" video, Certified Scrum Trainer, Angela Druckman gives management tips on how to best support your Product Owner. She explains the Product Owner role and their needs and requirements. Keep Learning: http://www.collab.net/AgileTips Get Training http://www.collab.net/AgileTraining
Views: 10217 CollabNet VersionOne
Eric Ries-Agile Vs. Waterfall Product Engineering
Author and entrepreneur Eric Ries unpacks the difference between waterfall and agile product development theories, and outlines when each are best employed. Waterfall - the linear path of product build-out - is best used when the problem and i
Views: 3415 Entrepreneurship.org
Hitler at a sprint review
What would happen if Adolf Hitler attended a Scrum sprint review? Well sit back and enjoy...
Views: 479344 Ian Wermerling
The Wrong way to do Agile: Team Structure
Chet Rong shows on the Rong Way to do team structure. Follow @ChetRong on Twitter! (Just don't follow his advice.) Visit atlassian.com/agile for more on doing agile right.
Views: 143221 Atlassian
Agile project management tutorial: What is agile project management? | lynda.com
Agile project management allows you to produce smaller deliverables more frequently and efficiently, making it an excellent choice for teams that work in product development, programming, business analysis, and other collaborative areas. Explore agile project management, along with its pros and cons, in this tutorial. Watch more at http://www.lynda.com/Business-Project-Management-tutorials/Agile-Project-Management/122428-2.html?utm_campaign=MJR-EgHTA4E&utm_medium=viral&utm_source=youtube. This tutorial is a single movie from the Agile Project Management course presented by lynda.com author Bob McGannon. The complete course is 1 hour and 46 minutes and explores the tools and techniques you need to successfully manage a project through the agile life cycle. Introduction 1. Understanding Agile Project Management 2. Envisioning: Project Selection and Design 3. Speculating: Guiding the Agile Project 4. Exploring: Managing the Building Process 5. Adapting and Closing: Fine-Tuning to Deliver 6. Agile Tips and Tricks 7. Bonus Chapter: Real-Life Scenario
Views: 82028 LinkedIn Learning
GOTO 2012 • Frankenbuilds; if Agile is so good, why are our Products so bad? • Gabrielle Benefield
This presentation was recorded at GOTO Aarhus 2012. #gotocon #gotoaar http://gotocon.com Gabrielle Benefield - Agile Trainer ABSTRACT It's not about building the product right, it's about building the right product. Scrum and Agile teams can go fast and deliver high quality code, yet the product still fails. When this happens people look around for a new framework, only to see that fail as well. Rather than continue to build more code faster, we need to look at the systemic reasons for failure. These are tied to a lack of deep understanding of the causes and impacts of the problem to be solved or opportunity to be exploited, unclear and unquantified goals, and a lack of validated learning with rapid user testing.' It doesn't matter if you use traditional methods, scrum or lean, if you don't set the right direction it won't matter which framework you use. https://twitter.com/gotocon https://www.facebook.com/GOTOConference http://gotocon.com #Agile #ScalingAgile #Scrum
Views: 110905 GOTO Conferences
Agile Product Ownership in a Nutshell VOSTFR
L'animation de Henrik Kniberg sous-titrée en français: Il s'agit d'une journée de formation sur le rôle de Product Owner compressée en une animation de 15 minutes. Il y a évidemment beaucoup plus à dire sur ce rôle, considérez la donc comme un résumé de haut niveau. Si vous souhaitez sous-titrer cette video dans une autre langue, voyez cette page : If you plan to subtitle this video in another language, please refer to this page : http://blog.valtech.fr/2013/01/09/agile-product-ownership-henrik-kniberg-en-vostfr/
Views: 20901 Cédric Chevalérias
Introducing Oracle's Agile Product Lifecycle Management
Fully designed to help organizations grow revenue through innovation, Oracle's enterprise Product Lifecycle Management (PLM) is more than a technology solution - Agile PLM a strategic approach to managing the entire lifecycle of your products from the ideation phase of initial requirements-gathering through to the design, prototyping, certification, production, customization, service, recycling and retirement. Learn why Agile PLM is the only Enterprise PLM solution equipped to manage your entire product value chain, as part of Oracle's Value Chain Management portfolio of solutions. Visit www.oracle.com/plm for more, and subscribe to our channel!
Views: 18910 Oracle PLM
Qualities of a Good Product Owner - 352 Noodles & Doodles Episode 7
Agile web development can be a different process, especially since the client is part of the team every day. Learn how to be a team player as a product owner. Transcript below: Nick: Hi everyone, I'm Nick Forneris. I'm an interactive designer at 352. Jennifer: And I'm Jennifer Fix, and I'm a Scrum Master for 352. Today we're gonna be talking to you about qualities that make a good product owner. Nick: One of the first qualities that really helps us is complete ownership of the product. We want to immerse ourselves in your product, your service. It's also important for you to immerse yourself in our process of developing your site or your application. Teaching us all the ins and outs. We'll become more familiar with everything you're trying to do. That ownership makes us really take it to the next level. We want to make sure that you're really happy with it, and so are we. We're both working together on that. Jennifer: The second one is focus. We know that as a product owner, you have a lot going on. You have a lot of responsibility. And it's not feasible to say that you're never going to work on anything other than our project. With that said, it's helpful that when you are working with us, you're 100 percent focused on what we're talking about. You're engaged in the conversation. It goes back to being immersed and taking ownership the way that Nick was talking about. What that helps us do is know that you're part of the process, you're engaged with us as though you're a part of the team. And it allows you to provide better insights and more of your expertise inside of our process. So the more focused you can be, the more it'll help us build you a more successful product. Nick: Another thing that's really important is remaining flexible. Throughout the process we're going to shift priorities up and down based off what we think we're going to need at the time. We want to hear all your wildest dreams, anything you could possibly ever want. And then we're going to work together to distill those down into launch-able chunks basically. Being able to move in between everything you could ever want, and something that we should do, versus what we could do. Because we could do anything we want if we had enough time. Being flexible with an iterative process, we're going to do a release, we're going to see what user feedback we can get, and we're gonna keep improving and honing those releases to make a better product as we go. Jennifer: The next one is transparency. Because of the fact that we're working on a daily basis with you, you're gonna be a part of all our meetings. You're gonna be part of every conversation we have about your project. It's really important that you feel like you can be honest with us and transparent about the things you feel that are going well, the things you think could be going better, any concerns you have about our progress, the way the site's being built. If we don't know how you feel, we're not going to know whether or not we need to make changes. And we expect that you expect the same from us. Just as we are asking for you to be transparent and honest, we are going to come to the table with that transparency and honesty as well. And that is going to help the whole team have a lot more trust and build a lot of camaraderie. Nick: Speaking of camaraderie, something else that's really important is trying to stay positive throughout the entire process. We certainly want to hear when things are going well, when you're liking things. We also want to know when it's not jiving with you and not looking towards your dream. Throughout all that, staying positive and keeping spirits alive and keeping morale high is really important. Because it really helps the team stay on track. It helps you know what we're doing at all times. It's really helpful throughout the entire process to keep your head up and stay positive. It can get really complicated and mind-bending as we get going, so keeping the spirit up is really important. Jennifer: The last one we wanted to talk to you about is team advocacy. Because you're going to be part of such a huge part of our team, you're going to get to know the ins and outs of the process. You're going to understand the way we're building things, why we're building things. And your team from your company might not understand it on the same level. It's your responsibility to serve as the liaison between our team that's developing your project and your team that we're developing it for. This is going to help deal with any concerns your team may have about progress or decisions. If we know that you're out there and supporting us and backing us up, it's gonna make us feel a lot more confident about what we're doing and help your team to feel a lot better about the time and energy we're spending building this together. Nick: So I hope that this was really helpful, and we'll see you next time. Jennifer: Thank you.
Views: 3713 352 Inc
Agile Product Ownership in a Nutshell in German
Dies ist ein eintägiger Product-Owner-Kurs eingedampft auf 15 Minuten Animation. Offensichtlich gibt es noch viele weitere Aspekte, also sieh es als High Level Zusammenfassung. (Original post : http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell)
Views: 3450 Cédric Chevalérias
The Wrong way to do Agile: Retrospectives
Chet Rong shows on the Rong Way to do retrospectives. Follow @ChetRong on Twitter! (Just don't follow his advice.) Visit atlassian.com/agile for more on doing agile right.
Views: 80694 Atlassian
Product Lifecycle Management
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Views: 63121 Malin Lindgren
Introduction to Oracle's Agile Product Lifecycle Management
Fully designed to help organizations grow revenue through innovation, Oracle's enterprise Product Lifecycle Management (PLM) is more than a technology solution - Agile PLM a strategic approach to managing the entire lifecycle of your products from the ideation phase of initial requirements-gathering through to the design, prototyping, certification, production, customization, service, recycling and retirement. Learn why Agile PLM is the only Enterprise PLM solution equipped to manage your entire product value chain, as part of Oracle's Value Chain Management portfolio of solutions.
Views: 444 OracleSupplyChain
Agile Estimation.mp4
This video shows people the basics of Agile estimation. Like this video? Checkout my top selling book The Agile Samurai on Amazon https://www.amazon.com/Agile-Samurai-Software-Pragmatic-Programmers-ebook/dp/B00AYQNR5K or my course The Agile Samurai Boot Camp on Udemy https://www.udemy.com/the-agile-samurai-bootcamp Table of Contents: 00:00 - Estimation 00:33 - High-level estimates are guesses. 00:37 - The cone of uncertainty 01:21 - 1. Simple.2. Relative sizing. 01:25 - Simple - Estimate includes everything 01:39 - A little effort goes a long way 01:51 - A little effort goes a long way 01:54 - Relative Sizing 01:57 - Estimate absolutely 02:12 - Estimate relatively 02:18 - Which was easier 02:32 - We're pretty good at estimating relatively 03:07 - Forms the corner stone of agile planning 03:14 - Need our estimates to be unitless. 03:20 - Double-click to edit 03:36 - Units of measure don't matter 03:44 - Point based system 04:39 - Double-click to edit 04:40 - Double-click to edit 04:43 - Acceptance Criteria 04:49 - Task out 04:52 - Table stakes 04:59 - Estimate! 05:07 - Estimate! 05:11 - Our first story 05:22 - Same stuff 05:29 - Double-click to edit 05:31 - Double-click to edit 05:32 - Double-click to edit 05:39 - Double-click to edit 05:42 - Double-click to edit 05:49 - Double-click to edit 05:58 - Double-click to edit 05:59 - Planning PokerPlanning Poker 06:02 - Double-click to edit 06:44 - It's all relative 06:56 - Estimates 07:01 - Coming up next - Planning
Views: 82295 Agile Samurai
The hole in Agile and how to build products customers want to buy by Donato Mangialardo
We have shipped. Everything works as intended, but...customers don't like our product. They won't buy it. "We have well executed a plan to achieve failure." (Eric Ries, the Lean Startup) This too-often real example ignites this seminar's topic, which is aimed to inspire product organizations to connect to the business. In other words, market-driven. Despite the fantastic growth of the Agile movement, there is often still a gap between successfully building software and commercial success in the market. Pragmatic methodologies, Buyer, User Personas and and real examples will be used.
Views: 160 Codemotion Roma
PRG Symposium&BBQ - Agile Product Development
Product Realization Group 2013 Summer Symposium and BBQ - Overview.
Joe Justice Explains Agile Hardware Design
How do you design and build a 100 MPG road car in 3 months? With no capital investment, no paid employees, and beat out Tesla Motors in the X-Prize? WIKISPEED founder & SolutionsIQ consultant Joe Justice gives us some insight. Including: -How the car was constructed using off-the-shelf parts -The use of an entirely modular design -How WIKISPEED uses a new process for carbon-fiber body construction that costs 1/360th the traditional process This clip was taken from the two day Certified Scrum Master: Scrum Beyond Software class taught at SolutionsIQ by Jeff Sutherland and Joe Justice. About SolutionsIQ: As a global provider of Agile transformation services, SolutionsIQ has a deep understanding of large-scale Agile change management. We offer a comprehensive solution for companies seeking to adopt Agile practices, from the team level to executive management. Our training, coaching, and management consulting services help companies navigate the complex cross-functional changes required for transition, and address their impact on corporate culture, governance, and release/portfolio management.
Views: 6159 SolutionsIQ
Angel Medinilla - Using Lean Startup for Agile Product Management
Let's face it: many companies are stuck at Continuous Improvement. Retrospectives are probably the only sign of a Kaizen culture, and frequently they end up with the same list of impediments that we had a year ago. And then what? Maybe we try some games and creativity exercises, but when it comes to actual improvement...Well, how was that saying about an old dog and new tricks? This talk will show you new ways to look at the continuous improvement process at your company, starting with -yes- retrospectives, but going far beyond that: Change Management, Corporate Culture, Innovation... The Target Audicen includes Specially Managers, Team Leaders, Scrum Masters, Agile Coachs, Agile Evangelists, Change Agents, Agile Consultants, Agile Trainers, Agile Team Members and, in fact, everyone involved in the development of a Continuous Improvement Culture. As main Learning Outcomes, we will show that cotinuous improvement is not a matter of retrospectives only, although they can be improved and the talk will give some advice on that. But it is also necessary to develop a culture of continuous improvement, and this involves a purpose, common goals, shared value and leadership. Also, Continuous Improvement dos not only affect process, but also product and people. Ángel Medinilla (Córdoba, Spain, 1973) has 15+ years working experience in the ICT market. On 2007 he started his own Agile Consulting firm. Today, Proyectalis is considered the leading Agile consulting and coaching company in Spain, offering Agile training, consulting and implementation services to a wide spectrum of software, telco and internet local and worlwide companies. Customers include Ericsson, Vodafone, Electronic Arts, EADS, Abengoa, Odigeo, Auchan, Tui Travel, Schibsted, Thomson Reuters... He is a regular speaker at Agile conferences in Sweden, Finland, Germany, Netherlands, Belgium, United States, Ireland, Slovenia, Austria, Czech Republic, Poland and, of course, Spain, Angel is a Management 3.0 Licensed Trainer and a member of both the Scrum Alliance and the Agile Alliance. He is also a well known member of the Spanish Agile community, founder of Agile Spain and also a sponsor and chairman of the first Agile events ever done in Spain: Agile Open Space 2009 and Agile Spain Conference 2010. He is the author of Agile Management (Springer) and also contributed to Beyond Agile: Stories of Agile Transformations, (Modus Cooperandi). He is currently working on an upcoming book on Agile Kaizen -- Continuous Improvement in Agile Environments. To see more visit http://ale2013.alenetwork.eu
Views: 1010 ALE 2013
How to improve Scrum Backlog Refinement
http://www.rinivansolingen.com/ This is a funny training movie discussing the 3 most common mistakes and 5 best-practices to improve your Scrum Backlog Refinement session. This is the fourth video in a series of 5. The previous movie was on improving Scrum Retrospectives. The final movie: How to improve your Daily Scrum meeting will be released soon. Subscribe to this channel to receive notifications.
Views: 13146 GroetenUitDelft
The waiting snake - Impact of High Utilization to queues in knowledge work
During the last 3 month I am reading through the book Flow by Donald G. Reinertsen. I had it on my iPad for ages but was too busy to read it. This book belongs definitly to my Top10 of the most enlightening books ever read! I think Donald Reinersten did a create job in bringing Matchs and Product Development together, but he fails in explaining the content to a wider audience like me. I am reading chapters over and over again to get the full understanding. I thought it would be great to turn a chapter into a little video. This following video is based on the capture about Queues that I renamed into "Waiting Snakes". I added my personal experience as an agile coach and visual facilitator - I hope you have fun watching it!
Views: 5841 Marcel van Hove
GOTO 2012 • Stop Building The Wrong Product Righter Build The Right Product • Gabrielle Benefield
This presentation was recorded at GOTO Aarhus 2012 http://gotocon.com Gabrielle Benefield - Agile Trainer ABSTRACT A talk on how to build outcomes over outputs as a key strategy to building great products using the Target Outcome framework. The talk will cover why the metrics we often use are flawed, how to create useful value metrics, track value incrementally and do guerilla user testing. https://twitter.com/gotocon https://www.facebook.com/GOTOConference http://gotocon.com
Views: 8418 GOTO Conferences
Der Product Owner [Agile Softwareentwicklung mit Scrum]
http://www.video2brain.com/de/videotraining/agile-softwareentwicklung-mit-scrum Dieses Video ist ein Auszug aus Udo Wiegärtners neuem Video-Training „Agile Softwareentwicklung mit Scrum. Projekte erfolgreich im Team meistern." von video2brain. Über dieses Video Nach einer Kurzvorstellung der -- wenigen -- Beteiligten, die ein Scrum-Projekt umfasst, lernen Sie gleich die erste Rolle im Detail kennen: Den Kundenversteher und Priorisierer.
Webinar on Product Backlog:  Scrum
Enroll in iZenBridge 21 Contact Hours PMI-ACP® Online Training Program http://goo.gl/CSLnJN Become a part of the latest discussions on PMI-ACP® Training and PMI-ACP® Exam http://goo.gl/nq1CGC Webinar on Product Backlog It had been very interesting and engaging webinar The agenda covered -What is Product backlog? -Importance of a good product backlog -How to create and maintain a good product backlog-grooming -And the common mistakes people generally tend to make while creating a backlog Detailed discussion on good product backlog characteristics (DEEP-Detailed appropriately, Estimated, emergent, Prioritized) There are two Q & A breaks to resolve the queries and doubts of the participants. At the end of the webinar presentation there is a small quiz to brush up your Product Backlog Knowledge. For detailed learning watch the video representation and send in your queries in the following YouTube thread. We will get back to you immediately. And, if necessary may arrange for a Google hangout session to answer your major doubts.
What is Agile Development (Part 1): What is Agile Development?
“What is agile development?” It’s always been surprisingly hard to get a simple answer to this question. There are esoteric and convoluted descriptions of agile all over the web, complete with concentric circles meant to sum it all up into a simple concept, and yet that simple answer eludes us. To be fair, agile development methodology isn’t a simple thing. Sourceseek is a free service that handpicks software developers for your exact project needs. Get started here: https://www.sourceseek.com/get-started/ We’ll start with wikipedia’s agile methodology definition: From Wikipedia: Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. It promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change. It is a conceptual framework that promotes foreseen interactions throughout the development cycle. The first sentence starts by saying that agile development is a software development methodology. A software development methodology is a set of practices and procedures that help a team get organized and build software. It’s not the software itself, it’s the rule-book for organizing the team. That first sentence goes on to describe an iterative and incremental development approach. This is a key concept, and if you only take away one thing about agile this is the one to take away. In agile, we do iterations (circles) where we plan, execute, then review the results so that we can refine the plan and start all over again. We love change, and we want as many iterations and feedback loops as possible during the project. At the end of that first sentence, wikipedia describes collaboration: This really just means that we emphasize partnership and collaboration, with each member of the team serving a specific role but everyone expected to be flexible and to work together. In agile, we love teamwork. The second sentence brings in the concepts of adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and rapid and flexible response to change. In this part of the definition, we see how it all comes together! I interpret this sentence like this: ● We are adaptive. We don’t plan it all at the beginning and then stop planning. We do iterations and we are adjusting the plan all the time. This is why agile is so good for product development, we change and improve as we learn. ● We love evolutionary development. This is essentially the same thing, we learn as we go and we adjust, refine, improve... ● Time-boxing. This basically means that we manage our project using set blocks of time, like days or weeks, and we try to get as much done in those time-boxes as possible. This is the reverse of managing features. We consider what features we can build next week rather than looking at a list of features and asking how long it will take to build them. ● Rapid and flexible response to change: this is critical, and along with ‘iterations’ is the core answer to the question ‘what is agile development?’. We move fast, we are flexible, and we are truly ‘agile’! This is our mantra - fast and flexible - say it again and again!! What is agile development? ● Agile is a way of managing software projects. ● Agile is iterative, and goes in repeated cycles instead of in a long list of steps.. ● Agile is super collaborative and team-oriented. ● Agile is adaptive, constantly changing and refining plans, and moves fast! In almost every project, the client has a harder time expressing what they want at the beginning, and it gets gradually clearer towards the end. The can be a frustrating experience as mid-project changes are pretty disruptive. Let’s try it in agile. 1) Client hires developers by the hour, day, or week. 2) Client describes what they want to the developers 3) Developers start making designs and programming the theme based on what they client thinks they want. 4) Developers show their progress to the client constantly, even every day, to make sure they are on track. 5) The client makes frequent changes and tweaks, always refining the plan and improving the result. The developer also has input and suggestions. 6) The team keeps going until the project is done.. It all sounds very good, and it can be, but the reality is that the agile development methodology requires a solid team of smart people who know what they are doing or it can be a train wreck. It also requires that the entire team (client included) be committed to an honest, forthcoming approach that emphasizes success for the client. SourceSeek is free for clients; we find you the best teams and the perfect match. It's that simple. SUBSCRIBE NOW FOR MORE OUTSOURCING VIDEO TIPS AND NEWS! https://www.youtube.com/subscription_...
Views: 274469 SourceSeek
How to Measure Return on Investment (Business Value in Scrum)
http://tv.ssw.com/business-value SSW was very proud to deliver Event Cinemas new website. They are Australia's leading cinema chain. In this video, see a client who was new to Scrum deal with estimating "Business Value" for the first time. See at the end how the Product Owner can order the backlog by ROI, which is awesome. Adam Cogan has more on the background on his blog: "One thing that is practically universal in our industry is that we let Product Owners get away with far too much. Product Owners are typically extremely busy and I believe that most dysfunction that happens in Scrum teams comes down to the Product Owner. Letting a Product Owner skip estimating the "Business Value" does *not* make developers work better together. Remember, 'what is trust?'" Read the rest of Adam's post here: http://www.adamcogan.com/2013/05/08/the-business-value-field/ Links from the video: SSW Rule on Estimating User Stories https://bitly.com/EstimatingUserStories SSW Rule on zsValidation http://bit.ly/zsValidatePage SSW Rule on Estimating Business Value http://bit.ly/EstimateBusinessValue Vote to have a Business Value Report added to TFS 'out of the box' http://bit.ly/Business-Value-Report SSW Event Cinemas webpage Case Study http://ssw.com.au/ssw/Consulting/EventCinemasCaseStudy.aspx
Oracle Product Lifecycle Management: Mobile for Agile
This introduction video will guide you through the primary features and capabilities of Oracle Product Lifecycle Management Mobile for Agile, an optimized mobile device application for Agile PLM. Learn more at www.oracle.com/plm
Views: 1927 Oracle PLM
Agile Product Ownership
This video demonstrates the relationship between Product Development and Project Management in the Agile context.
Views: 52 Sriram Rajagopalan
What is the discovery phase?
Before you start building a service, you need to find out whether users need it and whether other services exist. This part of your project is called the discovery phase. Aleks Maricic of the GDS Transformation team talks more about what we mean when we say 'discovery phase' in relation to designing a digital service or product. Read more about how GDS uses Agile: https://www.gov.uk/service-manual/agile-delivery/agile-government-services-introduction Read more about Agile in the Agile Manifesto (2001): http://agilemanifesto.org/ Find out more about the Government Digital Service: GDS Blog: https://gds.blog.gov.uk/ Twitter: https://twitter.com/gdsteam Instagram: https://instagram.com/gdsteam/ Subscribe to our YouTube channel: https://www.youtube.com/user/GovDigitalService?sub_confirmation=1
What is a 'Scrum Master'? - Scrum Guide
http://tv.ssw.com/scrum-what-is-a-scrum-master We've converted the 'Scrum Master' definition from the 2013 Scrum Guide into cartoon form to illustrate the role of a Scrum Master in a Scrum team. (from the 2013 Scrum Guide) The Scrum Master The Scrum Master is responsible for ensuring Scrum is understood and enacted. Scrum Masters do this by ensuring that the Scrum Team adheres to Scrum theory, practices, and rules. The Scrum Master is a servant-leader for the Scrum Team. The Scrum Master helps those outside the Scrum Team understand which of their interactions with the Scrum Team are helpful and which aren't. The Scrum Master helps everyone change these interactions to maximize the value created by the Scrum Team. Scrum Master Service to the Product Owner The Scrum Master serves the Product Owner in several ways, including: Finding techniques for effective Product Backlog management; Helping the Scrum Team understand the need for clear and concise Product Backlog items; Understanding product planning in an empirical environment; Ensuring the Product Owner knows how to arrange the Product Backlog to maximize value; Understanding and practicing agility; and, Facilitating Scrum events as requested or needed. Scrum Master Service to the Development Team The Scrum Master serves the Development Team in several ways, including: Coaching the Development Team in self-organization and cross-functionality; Helping the Development Team to create high-value products; Removing impediments to the Development Team's progress; Facilitating Scrum events as requested or needed; and, Coaching the Development Team in organizational environments in which Scrum is not yet fully adopted and understood. Scrum Master Service to the Organization The Scrum Master serves the organization in several ways, including: Leading and coaching the organization in its Scrum adoption; Planning Scrum implementations within the organization; Helping employees and stakeholders understand and enact Scrum and empirical product development; Causing change that increases the productivity of the Scrum Team; and, Working with other Scrum Masters to increase the effectiveness of the application of Scrum in the organization.
MVP: Quickly Validate your Start-Up
Whether you're creating a mobile app or a cat food delivery business, it's often helpful to start with a Minimum Viable Product. With an MVP, you'll spend more time building the things that matter, and be able to quickly test your assumptions--and the market. But how do you decide what stays and what goes? Will Dayble, director of web development company Squareweave, takes us through the process of creating an MVP.
Views: 104745 TeamLearnable
The Product Mentor: Introducing Agile to Product Teams w/ Ari Tiktin
The Product Mentor: Introducing Agile to Product Teams w/ Ari Tiktin
Views: TheProductWay
Re-Thinking Portfolio Management and Capacity Planning - Agile
Agile Portfolio Mgmt Training: http://bit.ly/agileportfolioplanning Have you already been practicing Agile methods but wondering how you can take Agile and Lean methods to the Portfolio Level? Does your organization approve too many projects without understanding capacity? do you 'push' and multi-task several projects at the same time using the same team members? This webinar will serve as a foundation for exploring how Agile and Lean methods can apply at the portfolio level and why the concept of stable teams is critical to your success. We will cover the Agile-Lean Portfolio Lifecycle diagram and discuss why moving to a 'Lean' Portfolio Planning and Execution approach is necessary. Presented by Sally Elatta, President of Agile Transformation Inc. www.AgileTraining.com | www.AgileVideos.com | [email protected]
Views: 20830 Agile Training Videos
Agile Methodology: How to use Agile and Lean in Large Product Development Projects
Why Agile methodology for software product development and Lean need to work together in large scale software product development projects.
Views: 457 DreamOrbitVideos
Product Requirements Blueprint Video for Confluence Team Collaboration Software
Collaboratively create, discuss, and organize product requirements documents in one place with Confluence, team collaboration software, from Atlassian. Learn more at: http://www.atlassian.com/software/confluence/whats-new/confluence-51
Views: 59615 Atlassian
Agile Tour Lille 2013 - Le Product Owner est-il juste un Product Manager agile ?
Slides : http://fr.slideshare.net/sebsacard/at2013-28119296 Après plus de 13 ans à des postes d'analyste-programmeur, chef de projet technique, chef de projet fonctionnel, product owner, directeur de projet, product manager, directeur technique aussi bien dans des startups que dans des grands groupes français et US... Sébastien nous partage ses retours d'expériences sur la nécessité d'une véritable fonction de Product Management, indépendante de l'IT et du Marketing, au delà de définition de la vision et de la gestion du backlog. Présenté par Sébastien Sacard Product Manager, Entrepreneur, Pratiquant Lean Startup à Iterate http://at2013.nord-agile.org/event/425
Views: 281 Speecheo
Comparing Agile vs Traditional Roles
Agile Team Training:http://bit.ly/agileteamtraining Have you wondered how different your role would be if you were adopting Agile and Scrum methods in your organization? The goal of this webinar is to compare and contrast the Agile vs. Traditional Roles in addition to outlining the new skills needed for being part of an Agile team. We will cover several roles such as the ScrumMaster, Product Owner, Technical Leads, Developer, Tester, Business Analysts, Managers, and Executive Leaders. Presented by Sally Elatta, President of Agile Transformation Inc. www.AgileTraining.com | www.AgileVideos.com
Views: 5611 Agile Training Videos
Responsibilities Of Agile Team Roles Of Agile Team In A Product Develpment Agile
Responsibilities Of Agile Team Roles Of Agile Team In A Product Develpment Agile "Agile" - Responsibilites : =========================== Team Member -- Strives to be better than they were yesterday every day. Everyone in an Agile Team is first and foremost an "Agile Team Member". Customer -- Ensures the team works on "user stories" that deliver the highest "Business value" possible. Customer Proxy -- Helps the Agile Customer / Product Owners ensure the team works on "user stories" that deliver the highest business value possible. Team Lead -- Does whatever it takes to ensure the team delivers with quality now and in the future. Project Manager -- Does whatever it takes to ensure that valuable projects are delivered with quality now and in the future. Business Analyst -- Helps the Agile Customer discover the goals and needs of the customer of the product. User Experience (UX) Designer -- Helps the Agile Customer discover usability needs, help the team meet them and verify they have been met. Developer -- Implements user stories with high business value using good techniques and practices. Architect -- Ensures the team implements good techniques and practices. Tester -- Provides information on the state of the project and ensures product with zero defect.
Views: 260 Interview Dot
Agile Development, Tools, and Teams
Speaker: Stephen Forte One of the most popular Agile project management and development methods, Scrum is starting to be adopted at major corporations and on very large projects. After an introduction to the basics of Scrum like: project planning and estimation, the Scrum Master, team, product owner and burn down, and of course the daily Scrum, Stephen (a certified Scrum Master) shows many real world applications of the methodology drawn from his own experience as a Scrum Master. Negotiating with the business, estimation and team dynamics are all discussed as well as how to use Scrum in small organizations, large enterprise environments and consulting environments. Stephen will also discuss using Scrum with virtual teams and an off-shoring environment. We'll then take a look at the tools we will use for Agile development, including planning poker, unit testing, and much more. There will be plenty of time for Question and Answer. This seminar is a jump start for a certified scrum master exam.
Views: 20295 Saltmarch Videopage
What is a Minimum Viable Product (MVP)
There are a lot of definitions of MVP. In this video I'll share mine and walk you through a concrete examples of how you define and build out your MVP.
Views: 19536 Ash Maurya
Brown Bag Lunch: Lessons in Lean and Agile (from a Product Perspective)
Brown Bag Lunch: Lessons in Lean and Agile (from a Product Perspective)
Views: Jason Elston
Dev Forum: Product Planning in an Agile World - January 31, 2013
Developers Forum In conjunction with PDMA: Product Planning in An Agile World: Bridging the Gap Between Vision and Backlog In the agile software development world many techniques exist to aid teams in constructing and organizing backlogs into sprints. But what about a collaborative technique to visualize the big picture between the vision and the product backlog? How do you support fixed milestones while still being agile? Roadmaps can help bridge the gap between the long term vision and the current sprint. So what are some best practices? What methods have been used in the past, good and bad, and how can we improve the process at our own organizations? Panelists: Adam Light, Management Consultant - Agile Delivery David Nash, Vice President Product Management, ADP Dealer Services Justin Burger, Development Manager, ADP Dealer Services Dave Patterson, Sr. Agile Software Engineering and Quality Leader Dorian Simpson, Managing Director, Planning Innovation and former PDMA President Moderator: Jeff Krueger, Chairman of the TAO Technology Leadership Exchange and PM Evangelist
Views: 141 Adam Light
Agile Diner - Continuous Improvement with your People, Product and Process
I discuss the process of continuous improvement as it relates to People, Product and Process. Teams and organizations can benefit from expanding continuous improvement from simple team process retrospectives into other equally important dimensions.
Views: 113 Bob Payne
Mindjet Agile Project Management for Software Product Teams
Real Time Collaboration Tools From Mindjet - Learn more about Mindjet's software product team solutions here: http://www.mindjet.com/projectdirector/uses/department/product-teams/ [xx]
Views: 638 Mindjet
Agile Tour 2012 : Alexis Beuve et Pablo Pernot « Stratégie du Product Owner ».
Fort d'un grand succès en 2011, l'Agile Tour France, Novae LR et PolyTech Montpellier ont organisé la deuxième édition de l'Agile Tour Montpellier le jeudi 29 Novembre 2012 à l'Ecole PolyTech. Thème de cette année : les Serious Games - apprendre l'agilité en s'amusant. Conférence du grand Amphi "Salle Mikado" : Conférence d'Alexis Beuve et Pablo Pernot : "Stratégie du productowner".
Agile Methodology Episode 2 -- Feedback loops
Agenda: (2013-06-07) 1) Flashcard -- "Iteration" (and "Sprint") -- 10 mins 2) Feedback loops in Agile. -- 30 mins 3) Tool of the week: Tempo -- 10 mins Q&A -- 10 mins.
Views: 26668 Anurag Saksena
Mixing Lean UX and Agile Development by Courtney Hemphill
Presented at FlowCon San Francisco 2013 http://flowcon.org/flowcon-sanfran-2013/schedule/index.jsp Using two specific case studies and learnings from other projects, I walk attendees through the weekly cadence that we use at Carbon Five during product development. This methodology and its activities establish a sustainable culture of integrated and invested teams that are able to communicate across disciplines in a meaningful way. The result of creating this type of culture via cadence allows our teams to put new features in front of users each week for validation and hence move the product closer to its market fit faster. Courtney Hemphill is a Lead Developer at Carbon Five in San Francisco, CA. Over the past 10+ years, Courtney has used Agile and Lean techniques in a wide variety of web and mobile projects for clients including SFMOMA, Skype, Sharethrough, and BookRenter. An outspoken advocate for integrating design processes into quick development cycles, Courtney and her teams consistently deliver high quality design and development for applications that test both code and interactions with real customers. She also coaches and speaks about techniques that optimize this feedback loop. Courtney organizes events with Women Who Code and RailsBridge in San Francisco. She has mentored at both LUXr and South by Southwest Interactive and is a regular contributor to the Balanced Team group. Courtney also finds a healthy amount of time to unplug from the internets, traveling in search of the best rock climbing spots in the world, always returning to her primary stomping ground in Yosemite Valley.
Views: 5879 Flowcon
Agile Cards by Spartez
Agile Cards bridge your JIRA-based electronic product & project management with agile collaboration practices, which require physical representation of work items as note cards. http://spartez.com/agilecards Agile Cards allow you to print cards for your task board directly from JIRA® or JIRA Agile®. And once you've moved the cards on the task board to indicate progress - you can automatically import this information back to JIRA®! Agile Cards will make your planning sessions more interactive and effective, your progress more palpable and transparent, your daily stand-ups more meaningful and your bottlenecks revealed earlier. ----- Spartez is an Authorized Partner of Atlassian - a leading maker of lightweight tools for software developers and group collaboration. At Spartez we specialize in deployment of these tools, developing plugins and extensions for them and adjusting them to the precise needs of our customers. We aim to help customers use Atlassian tools to optimize their software development workflows. Find out more about us and our products on spartez.com
Views: 10014 Spartez