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Videos uploaded by user “The Agile Coach”
Agile chair game
 
08:40
Understanding the Agile Manifesto principles This game predominantly covers "Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done." Also implicates the principle "The best architectures, requirements, and designs emerge from self-organizing teams."
Views: 24009 The Agile Coach
Agile Coin Game
 
10:28
Detailing Agile Manifesto principles around early and frequent delivery and welcoming changes in requirements.
Views: 41664 The Agile Coach
Agile Game Principles: Draw A House
 
08:38
This game focuses on the principle around working daily with the 'business' to get the job done. These post-Apple days it's more about working with the users every day/frequently too.
Views: 18748 The Agile Coach
DEEP Product Backlogs for Agile, Scrum, Kanban, Continuous Delivery
 
07:55
As a Product Owner I want an efficient backlog methodology So that I can more effectively work the backlog and present the backlog to the team Product Owner Primary audience, but this is the written interface between the vision and the production so it’s good for everyone in the team to understand this take on backlogs. Essential enterprise addition to others such as face to face ceremonies Opportunities: People able to focus on the right amount of work at the right time Product and team able to incept and start faster Product able to get to MVP quicker Product able and if pivot and change direction Less stress, more productive team working with human characteristics and biases DEEP backlogs and the Backlog as an Iceberg Detailed appropriately – definition of done, user stories, gherkins - appropriately just-in-time Estimated – t-shirt sized or triaged against each other Emergent – slap a one-liner on it, throwaway, PO idea Prioritized – fluid over structure, rigidity. So that's DEEP, and I really like marrying it with this Product Iceberg analogy as that really helps with Definition of Ready, and reinforces each of the Detailed, Estimated, Emergent, and Prioritised angles. Icebergs are good for transformation: Waterfall design documents with Fixed Long list of use cases that have been exhaustively thought about and scheduled. Excessive rigidity Sprint forecasting and forward allocation of stories to sprints – in sprint 11,12&13 we will add the reporting charts. Which to me is a long way from marking up stories into an overall MVP or Release. https://en.wikipedia.org/wiki/Availability_heuristic Heuristics & Biases of the human mind, working with them not against the grain. Availability bias, your brain finds it easier to recall what it's more recently experienced/discussed. Daniel Kahnmann – K-game OK crux of the keep it simple Backlog -
Views: 549 The Agile Coach
Agile Games Series Intro
 
03:08
Detailing Agile Manifesto principles via games
Views: 246 The Agile Coach
BDD & TDD for Product Owners
 
07:27
A high-level, whizz-bang tour of BDD (a.k.a TDD) and what anti-patterns it stops and what good behaviours it can encourage.
Views: 172 The Agile Coach
BDD Cucumber School Online Training Review
 
04:30
Review of modules available at cucumber.io/school. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. BDD and Cucumber enable these principles
Views: 667 The Agile Coach
Kanban Part 1
 
04:26
Kanban in enterprises often comes down to measuring Lead time and Cycle time. I focus on this in my first part of Kanban. I'll cover other more core aspects in further episodes
Views: 164 The Agile Coach

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